VR Design, Storyboard
Unity, OBS, Photoshop, Google Suite, Sketch
We have observed that approximately 1 in 4 senior citizens in the US are malnourished due to a lack of access to transportation, poor weather, or a fear of falling.
How might we improve so that these people receive access to the materials they need without these worries in mind?
VR GROCERY SHOPPING
Gather is a virtual reality experience aimed at making grocery shopping more accessible and pleasurable for people with reduced mobility. We developed a delivery service that would allow people to shop in a familiar yet relaxing digital environment. This experience is then brought into the real world by having their orders arrive at their front door. Gather is an internal project for Woke Studio. Working with the team, I learned how to use Unity to build a VR experience. This project went on to become listed as a finalist in SPARK Experience 2018.
BUILDING A FAMILIAR SPACE
For the virtual space, we placed careful attention on how the interior of this shopping experience should feel and look like. We want the experience to be familiar, yet calming for those who use it. Different from the real-world grocery store, this space is much more simple, with no clutter and with no long line-ups. Customers can comfortably make their purchases without having things in their way. We introduced wood textures, greenery, and indirect lighting for a modern yet warm atmosphere. Large windows are also used to provide both natural lighting as well as a way for users to see a scenic view outside of the store.
Gather stocks up food based on a customer's interest. It allows users to pick up an item and inspect it, similar to that in a regular grocery store. In addition, there is an option to learn more about where the item comes from, and its nutritional values. To make a purchase, customers can easily place an item into their grocery bag, and check out.
BLURRING THE LINES BETWEEN DIGITAL & REALITY
It was important that we brought the delights from the digital world into the real world. Grocery items are delivered to customers to make it easier for them to not only receive their purchases, but it is also more valuable for those who have trouble accessing these resources.
I came into this project during the middle of the process, and immediately jumped into learning Unity. I made updates to the VR experience based on the feedback from user interviews that were conducted previously and also stocked up the store with products. In addition to designing the interior VR space, I was also in charge of drafting out a video storyboard and script. I captured footages of the digital space to put into the final video.
From storyboarding to refurbishing the VR space, here is the final video that introduces Gather (password: StayWoke).
Although I wasn't a part of this internal project from the beginning, it gave me the opportunity to get familiar with the real-time engine, Unity. I learned to quickly adapt and develop this new skill. I explored ways to build objects, I learned to apply materials + textures, and execute lighting within the space. It is important to keep the user goals in mind for this service to be valuable. If I had the chance to be involved in this project at an earlier stage, I would have also loved to be a part of the user interviews to dig for more insights and gain a better understanding of our audience. This way I can also explore other potential features for this service in a deeper way.